// FMaterialManager.cpp (c) 2011 JV Software
//

#include "EnginePrivate.h"
#include "FMaterialManagerLocal.h"

FMaterialManagerLocal materialManagerLocal;
ENGINE_API FMaterialManager *materialManager = &materialManagerLocal;

/*
=================
FMaterialManagerLocal::Init
=================
*/
void FMaterialManagerLocal::Init( void ) {
	// Load the default diffuse non lit effect.
	diffuseNonLit = graphicsDevice->LoadEffect( TEXT("hlsl/DiffuseNonLit.feffect") );

	materials.clear();
}